war of the stones divinity Complete War of the Stones Quest Guide

Posted on 22 August 2026 | 33
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Divinity: Original Sin 2 presents players with numerous moral dilemmas and complex storylines, none more intriguing than the War of the Stones quest found in Act 2. This quest challenges your perception of justice and forces you to arbitrate a bitter dispute between the local Magisters and the Elves at the Reaper's Coast. Navigating this conflict successfully requires a keen eye for clues and a firm understanding of the political landscape in Driftwood.

How to Trigger the Quest Line

To begin the War of the Stones quest, you must travel to the Elven Camp located in the northern region of Reaper's Coast. Upon arrival, you will notice a tense standoff centered around a sacred burial ground that the Magisters are actively attempting to excavate. Speaking with the Elven leaders or the lead Magister on-site will formally add the objective to your journal.

It is highly beneficial to have a character with the Pet Pal talent or high persuasion metrics before initiating these conversations. Gathering initial context from surrounding spirits or regional wildlife can provide alternative dialogue paths that help de-escalate the immediate hostility. Taking time to look around ensures you do not miss hidden environmental clues pointing to the underlying cause of the dispute.

Investigating the Defiled Graves

The core of the conflict lies in the accusation that someone has desecrated the ancestral resting places of the Elves to find powerful artifacts. You must investigate the immediate digging sites and use the Spirit Vision skill to uncover the truth from those who passed away long ago. The spirits of the ancestors will reveal crucial timelines regarding who actually initiated the plunder.

As you collect evidence, you will find that the blame is not entirely one-sided, revealing deep-seated corruption within the local ranks. Your quest log will update as you uncover incriminating items buried near the perimeter of the camp. These physical proofs are necessary to confront the main perpetrators and force a resolution.

Choosing a Side and Resolving the Conflict

Once all evidence is gathered, you must make a definitive choice that will alter your reputation with both factions. Siding with the Elves means eliminating the Magister presence entirely, ensuring the sanctity of their ancient rituals remains intact. Alternatively, backing the Magisters allows the excavation to continue, though this path inevitably turns the entire Elven camp hostile toward your party.

A peaceful compromise is incredibly difficult to achieve and depends heavily on specific choices made during your investigation. Defeating the corrupt instigators often satisfies both parties enough to prevent a total massacre. Whichever path you choose, ensure your party is fully rested and prepared for a tough tactical combat encounter if negotiations fail.

Quest Rewards and Story Consequences

Completing the quest grants a significant amount of experience points, which is crucial for surviving the later stages of Act 2. Depending on your alignment and final choices, survivors will offer unique magical equipment, rare crafting recipes, or high-tier Source skill books. Furthermore, your actions here will directly influence how certain companion characters view your leadership qualities.

The long-term effects of this choice will ripple into the later chapters of your journey, impacting your standing with regional elven factions. Successfully resolving the dispute seals a major chapter of the Reaper's Coast narrative, allowing you to advance toward the Nameless Isle with stronger allies. Carefully weigh your personal moral code against the immediate tactical rewards before delivering your final verdict.